Batgirl #50
Cameron Stewart, Brenden Fletcher, Babs Tarr, Roger Robinson, John Timms, Elonora Carlini, James Harvey, Serge Lapointe
DC $4.99
I’ll be blunt, Batgirl #50 is a little bit of a disappointment.
While it’s not entirely the creative team’s fault, this is a $5 comic that feels more like an annual. What was suppose to be the final issue for all 3 members of Team Batgirl (Cameron Stewart, Brenden Fletcher & Babs Tarr,who are off to do creator owned stuff for Image), the comic actually features several additional guest artists, once again making the title feel more like a art jam project. Babs Tarr does draw the bulk of these pages (20 aka the amount of your average DC/Marvel book), which is where the book really shines. If this was the springboard for the new Birds of Prey book, the additional pages by the guess artists would make a ton of sense. But seeing how none of those character except Batgirl & Black Canary are appearing in that title come this summer, it feels like an excuse to pad the book’s page count. I’m genuinely curious if the decision to make the comic double sized was editorial or the creative teams, because it feels incredibly disjointed.
To be fair to the guest artist, their work is certainly solid. Roger Robinson, John Timms, Elonora Carlini, and James Harvey have all pitched in on art duties before on the character, so they certainly feel familiar on the book. They all manage to ape Tarrs’ style quite well, so the book looks good all throughout the issue. And while I may complain about the presence of multiple guest artists, I really do dig the Street Fighter-influenced Vs. pages that break up the chapters. And it’s cool to see Babs working off of Cameron Stewart’s layouts again, as we can see how much she’s grown since she last worked off of them.
The book is at it’s best when it towards the ending, as you can really see where the team was trying to take Barbara. It’s where the real meat of the story is, and it does some really cool things with Babs and the cast of supporting characters the team has assembled. It’s a shame that there’s not more time spent on that sort of thing, versus the amount of time spent with the guest artists and guest stars dealing with other villains. The book ends up feeling back-loaded, which is a shame, because again, while I don’t dislike the artist, but there’s a lot of fat to chew through to get to the good stuff.
Batgirl #50 has some genuinely good moments in it, but this book will test your patience. A shame really, because the team had spent a considerable amount of time taking Babs into her this new and exciting direction. They do ultimately succeed in blazing some new paths with the character, and set things up for the next creative team to do some real interesting things with the character, but I just wish the execution could have been a little better.